Base Balls
The 20 base balls. Click a name for details, starting characters, and every evolution it feeds into.
| Name | Description | Damage Type | Status Effects | Starting Character(s) | Unlock |
|---|
Evolutions
How evolutions work
- Both ingredient balls must be level 3, then combine them in the Fusion Reactor building.
- Ingredient order never matters for evolutions.
- If two balls CAN evolve together, the Fusion Reactor forces the evolution; you cannot arbitrary-fuse that pair (exception: the three Nosferatu components can also fuse pairwise).
- Evolved balls can themselves be leveled to 3 and evolved again (Tier 2) or fused freely with any non-matching ball.
- Passives evolve the same way but cannot be arbitrarily fused, only evolved via exact recipes.
| ✓ | Name ▲ | Recipe | Description | Damage Type | Status Effects | Evolves Further Into | Tier |
|---|
By Base Ball
Pick a base ball to see everything it makes. Checkboxes here are the same ones as in the Evolutions table.
Base Passives
| Name | Description | Unlock Condition | Appearance Requirement |
|---|
Evolved Passives
| ✓ | Name | Recipe | Description |
|---|
Team Builder
The Matchmaker building lets you bring 2 characters into one run: both abilities are active and you start with both starting balls (the Jeweler levels your first starter, the Matchmaker levels the second). Pick two whose starters evolve together for a free early evolution. Drag a card into a slot, or just click/tap it.
Character 1
Drop or click a character
Character 2
Drop or click a character