BALL x PIT Evolution Tracker

Current through Naturalist Update (Aug 6, 2026)
Evolutions: 0 / 69
Evolved Passives: 0 / 17

Base Balls

The 21 base balls. Click a name for details, starting characters, and every evolution it feeds into.

NameDescriptionDamage TypeStatus EffectsStarting Character(s)Unlock

Evolutions

How evolutions work

  • Both ingredient balls must be level 3, then combine them in the Fusion Reactor building.
  • Ingredient order never matters for evolutions.
  • If two balls CAN evolve together, the Fusion Reactor forces the evolution; you cannot arbitrary-fuse that pair (exception: the three Nosferatu components can also fuse pairwise).
  • Evolved balls can themselves be leveled to 3 and evolved again (Tier 2) or fused freely with any non-matching ball.
  • Passives evolve the same way but cannot be arbitrarily fused, only evolved via exact recipes.
✓ Name ▲ RecipeDescriptionDamage TypeStatus EffectsEvolves Further Into Tier

By Base Ball

Pick a base ball to see everything it makes. Checkboxes here are the same ones as in the Evolutions table.

Base Passives

NameDescriptionUnlock ConditionAppearance Requirement

Evolved Passives

✓NameRecipeDescription

Team Builder

The Matchmaker building lets you bring 2 characters into one run: both abilities are active and you start with both starting balls (the Jeweler levels your first starter, the Matchmaker levels the second). Pick two whose starters evolve together for a free early evolution. Drag a card into a slot, or just click/tap it.

Character 1
Drop or click a character
Character 2
Drop or click a character